media://hack
Media://hack examines “Project .hack,” a Japanese-originated global multimedia franchise spanning anime, manga, novels and video games.
In a Sophie document/book, “media://hack” breaks down the elements of “Project .hack” and determines what each form contributes to the overall story, and how the various types of media converge. It does this by analyzing the various media that “Project .hack” consists of and either revealing or demonstrating the ways in which those media contribute to the overall story.
The project is targeted toward anyone with an interest in the convergence of media or contemporary Japanese culture.
“media://hack” is a cross-disciplinary project at the University of Southern California from the School of Cinematic Arts’ Institute for Multimedia Literacy and College of Letters, Arts, and Sciences, developed by Patrick Skelly, a senior majoring in East Asian Languages and Cultures.
Interactive…
Analysis???
Patrick Skelly
Virginia Kuhn (IML)
Anne McKnight (EALC and Converging Media)
About Patrick Skelly:
Patrick Skelly is a senior majoring in East Asian Languages and Cultures, specifically Japanese, with a minor in Global Marketing.
Born and raised in
He has been exposing himself to entertainment media by working at both the Daily Trojan newspaper, where he is a columnist and staff writer, and Trojan Vision Television, where he is an executive producer, editor and host, among other positions.
After graduating, Skelly plans to get into the entertainment industry, most likely in television. Later, he plans on becoming an entertainment mogul, working with TV, film, video games, comics, music, books and art.
2 comments:
It's very clear; A sentence or two on what Project.hack is would be really helpful for someone not in the know.
1. your work at Trojan Vision--the roles you play are specified but then you add "among other positions"--why specify some and then generalize? i would either name them all, or indicate why you have not (e.g. works mainly as x,y, and z though has played other roles).
2. a sentence or clause about why you've chosen project.hack for your project (e.g. is it the most popular, the first of its kind, the best example of cross-media)
3. project type -- you don't *have* to specify the interactive or pedagogical, etc. only if it's relevant.
4. back to the bio: i would say you plan to "enter" or "join" the entertainment biz or something like that, rather than "get into"
Nice work!
V
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